Elite Monster Spawn Raid in Dungeons

The density of monsters in dungeons has been changed recently. It is likely that some dungeons with very few monsters will now have more monsters of similar strength. This is something I have noticed on my Twitch stream. There are extreme differences between dungeons, with some giving me over a million XP and others only 500,000.

Twisting Blades

The advanced twisting blades skill has been updated to match the tooltip. When the patch went live four days ago, the cooldown reduction was 0.25. Now it is 0.1. I have been asked if this makes a difference and I said no, not in the dungeon I was farming. However, now that the patch is live, the difference is noticeable.

Gameplay

I will show you the gameplay now and you can decide for yourself if you still want to play the endgame build I presented yesterday. This is good timing for me as I have finished the chart, but bad timing as people may want to copy the build.

Changes to the Hunter

The Hunter has been adjusted as it was causing too much damage. This was to improve Infusions that trigger explosions, which I haven’t used but apparently caused too much damage.

Bugfix

A bugfix was also implemented which allowed for infinite XP generation, but I haven’t done this so it doesn’t affect me.

Main Problem

The main problem now is not the cool down reduction for me, but the monster density. As the monster density has been reduced, it is a double burden for the build. Despite this, I was able to clear the dungeon relatively easily.

Effects

The fewer monsters there are, the less energy you get. This is the consequence of the changes. There are still some monsters, but as you saw in my livestream, it is not comparable.

Legendary Item

I will take a legendary item, otherwise I will be scolded. With the ultimate, the cool down is only reduced when you kill monsters or use screwdrivers. If I don’t kill monsters, it takes a long time.

The build is still playable, although it was very strong before. You have to be more careful with the cool downs and maybe pull the monsters a bit before killing them all. I haven’t had any moments where everything was on cool down and I couldn’t kill anything. I always had energy in this run, so the build still fits.

Optimized Gameplay

I’m already optimizing my game as much as I can, so feel free to give your opinion. I have all the items and I don’t know what it looks like when you play through the game, up to level 60. I can’t just take out all my items, but take a look here – it’s great! I admit it was a bit too much before, but it’s still playable now.

Reaching the Goal

If you don’t have all the stuff yet, I still think it’s playable. You just have to be prepared for a more difficult path to reach the same result I’m showing here.

Mana Problems

I’ve heard people complaining on Reddit about having too much Mana problems with all the characters. I think it’s actually good that the game doesn’t feel finished yet, and that you can improve more and more.

An bis zum Ende durchhalte und dann am Ende auch noch ein Erfolgserlebnis habe, dann ist das einfach ein tolles Gefhl.

Optimizing the Process

The process of optimizing something can be a long and arduous task. But when it’s done, the problems that were present before are no longer there. This is what motivates me when playing a game. When I’m able to stay focused from the beginning to the end and then have a successful outcome, it’s a great feeling.

The Challenge

The challenge of staying focused and committed to the task at hand is a difficult one. It requires dedication and perseverance. It can be easy to become discouraged when things don’t go as planned, but it’s important to remember that success is often achieved through hard work and dedication.

Optimizing something can be a long and difficult process, but it can also be incredibly rewarding. The challenge of staying focused and committed to the task can be difficult, but it is worth it in the end. With dedication and perseverance, success can be achieved.

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